Match: Gain 1 gold when entering or leaving the biome. This applies to summoning as well.
Mismatch: Lose 1 gold whenever entering or leaving the biome, including for summoning. If a player lacks gold to cover the mismatch, it will be fatal to their creature.
Match: Can navigate out of cave in any direction.
Mismatch: A creature may only exit this location from the direction they entered, even when losing an attack. Spells are not affected by this restriction.
Match: Can attack creatures from an additional tile away. No roll penalty
Mismatch: -1 to all rolls.
Match: Receive +2 gold when harvesting.
Mismatch: Spells and abilities that directly affect this creature do not work.
Match: Costs 1 action to move both in and out of a swamp. Immune to swamp movement limitations.
Mismatch: Costs two actions to move in or out of this location.
Match: +2 Gold for each adjacent allied creature when harvesting. -1 Gold for each adjacent enemy creature.
Mismatch: +1 Gold for each adjacent allied creature when harvesting. -2 Gold for each adjacent enemy creature.
Match: +2 Strength of defence
Mismatch: Cannot enter and leave this location in the same turn.
Match: Roll die when harvesting. If the outcome is 6, gain four units of gold.
Mismatch: Roll die upon entering. If the outcome is 1, discard two non-land cards from your hand.
Match: +2 Strength
Mismatch: -2 Strength
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